POV-Ray : Newsgroups : povray.binaries.animations : Organic motion: when as much as where : Re: Organic motion: when as much as where Server Time
19 Jul 2024 07:24:03 EDT (-0400)
  Re: Organic motion: when as much as where  
From: Remco de Korte
Date: 24 Apr 2003 08:31:55
Message: <3EA7D90C.51376DFA@onwijs.com>
"Greg M. Johnson" wrote:
> 
> I've read in some animation books about the importance of easing in and out.
> So I wrote an algorithm where the position is along striaght lines, but
> moves as per 3*x^2-2*x^3 between the points.   I think I'm going to start
> using it in my animations, and thought I'd share it in case it's of value to
> anyone else.
> 

Interesting. Is this the prescribed formula? I'll take your word for it,
but otherwise it might be interesting to experiment a bit with some
alternatives. I guess I would have immediately come up with some
sine-wave-thingie (as always).

Remco


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