"Greg M. Johnson" wrote:
>
> I've read in some animation books about the importance of easing in and out.
> So I wrote an algorithm where the position is along striaght lines, but
> moves as per 3*x^2-2*x^3 between the points. I think I'm going to start
> using it in my animations, and thought I'd share it in case it's of value to
> anyone else.
>
Interesting. Is this the prescribed formula? I'll take your word for it,
but otherwise it might be interesting to experiment a bit with some
alternatives. I guess I would have immediately come up with some
sine-wave-thingie (as always).
Remco
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